Session 48

Deep within the estate the Crew of the Longhorn, Corr and Sharj find the vault

Obsidian coloured high density quandrium alloy door with geometric design carved into it.

Press like table with tubes and pipes that is the Carbonite freezing apparatus which link to the pressurised carbonite stored in tanks above the room.

Aayla asses the code cylinder lock on the vault door, with some insight from Jorus who once had to treat a compromised shady character who was locked in his own dungeon they figure it needs two code cylinder to be used in the correct sequence. There may also be counter measures in the lock that would set of poison gas in the ante chamber.

Lorne waits outside.

Val comms the security guards and tells them to route all communication to the ante chamber should any comms com in,

Later comms come in and Val is threated by a very confused Hervé Kazimir-Kalagene who is talking to himself. Concerned that Hervé's next step would be to contact someone on Chibavaa to come to the estate he puts the guards on alert telling them to defend the landing pad and that the attackers may desiquise themselves as law enforcement. All 12 remaning estate security are deployed and a tripod blaster is deployed to cover the smaller landing bay, the large hanger is locked down and lastly Val learns there is concealed concussion missle turret on the islet the building is attached too.

 

Jorus and Aalya and Corr work on the Vault Door, Sharj, Lorne and Val go to Hervé;s private quarters, a whole floor of the dome near it's upper levels with a transparent roof doom and panoramic views. It is adorned with gaunche statues and art. Searching the room they find displays of martial weapons including a force pike, a locked cabinet with ornate blasters including long barrelled rifles and an ornately decorated   Nubian ELG-3A Royal. In an area of the chamber with a massive ornate wooden desk made of the polished latitudinal cut segment of some kind of tree and with gold seats on either side Val and Lorne and Sharj find a shinny silver metallic statute of a naked Twi'lek dancer in an implausible position. Touching various points of the statue causes a warm prickling sensation in the finger that touches the statue. Lorne finds a small seem that suggest an opening on the base of the 2ft statue. Unsure what to do with it they take it back to the vault.

 

There is a call form Riftco security which Val answers, it is a Riftco patrol on route to the estate. Val plays the part of Hervé and sends them to talk to someone he name drops from high in RiftCo security. 

 

Sharj works out the mystery of the strange statue from Kazimir's private quarters, the Twi'lek must be touched in certain places in a certain order in line with Heré's favourtie massage, which Sharj happens to know. In the pedestal of the statue are two code cylinders, a spare set it seems.

 

Aayla with Jorus's help and the code cylinders opens the vault door, the 4m black quandraium door rising towards the system silently bar a hiss from the pressure sealed room.

 

Inside the circular vault 12 carbonite frozen forms are suspended in replusor fields hanging in the air in an eerie circle. All are beautiful women. Lorne recognises one as a Marauder from their tatoos. Non look like they where frozen willingly.

 

There is another inbound comm from RiftCo this time it is Lord Commander Reymont Anterá, he knows Val is a fraud, it is clear that he is also a member of the Vorabn Rings. Anterá advises Val that he "should have picked his enemies more carefully" and disconnects the call.

 

Jorus reflects that they longer Kazimir's victims have been frozen the more likely they are to be affected by complications from hibernation sickness

 

The crew quickly push the carbonite frozen victims back to the longhorn once aboard Val orders the hanger open and Aalya takes the Preponderant opal out with Val in the co-pilots seat. They lament their missing overcharged engines.

 

As the Preponderant opal leaves the estate a RiftCo Excise cruiser closes on its position; Can the Opal get away?